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package gridworld_v5;

/**
 * Rock isn't really threaded. Threaded rock does create a thread however it is 
 * empty. The difference between the rock and other threads is that it doesn't 
 * get rid of itself after the thread completes
 *
 * @author Student
 */
public class ThreadedRock extends ThreadedActor{

    public ThreadedRock(Game game, Board board, Tile tile) {
        super(game, board, tile);
        super.actorType = PossibleStates.Rock;
    }

    @Override
    public void checkSafeTiles() {
    }

    @Override
    public void run() {
    }
    
}
